Saturday 14 July 2018

20XX Game Review - Xbox One



Have you ever had a game that within the first 10 seconds of playing you know you were going to love it?  Well that's exactly how I felt playing 20XX the game developed  by batterystaple games and fire hose games.  Which is now available to play on Xbox One, PS4, Switch and on Steam.  The controls are reminiscent of Mega Man X on the Super Nintendo, so as soon as you start playing it all feels very familiar I knew exactly what to do, right off the bat you have your weapon charge power and your dash power and that's an awesome thing.

When the game opens you have a scene that is just like the introduction to Mega Man 2 if you have played it before.  Only at the top of the building you meet our heroine Nina and her friend/partner Ace.  These characters are just like X and Zero in the Mega Man X series, Nina uses a blaster and Ace has a laser blade type thing.  The city behind the tower is full of explosions and destruction, and of course behind it all is a mad scientist/inventor but 2 that resemble Dr. Wily and Dr. Light to make it crazier! They don't seem outright evil more like bumbling screw ups so far.  This leads you into the crazy platforming, roguelike action!  

There are 3 difficulty levels to choose from, but keep in mind if you choose the easiest setting you won't be earning achievements in the game. So if you want to brag to your friends with your accomplishments then you need to play on Normal difficulty or higher.  When you get to the HQ you can choose your character, unlock items, get permanent upgrades and choose items for your next run.

Instead of the usual  format of the Mega Man games where you pick a boss and fight through his stage memorizing as you go, you have a randomly chosen stage that changes as soon as you get a game over so you will be doing runs. So it's definitely going to be a lot harder to rely on muscle memory to get through the stages!  Throughout the level there are stations where you can exchange your bolts for HP there's usually one in the corridor right before the boss so you can get powered up.  Instead of just trying to defeat each of the individual stages you are now doing runs, trying to see how many stages and bosses you can get through until you die.  There are also Glory Rooms where you have to beat all the enemies in the room in a certain amount of time, if you are able to clear the room you will get power ups like health or armor upgrades.   When you finally get through a stage and beat the boss then you have a choice of taking the enemies weapon, bolts so you can buy your own upgrade from the HQ or an Aug that is like an armor upgrade like a belt that makes you move faster, these are almost like the capsule upgrades in Mega Man X.  Once you have chosen your item you have a choice from 3 stages where you are going to go next.

If you happen to die during your play through, you will get a death report.  These reports tell you some really interesting stats from your run, like how many enemies you destroyed, how many times you shot, the length of your run,  how you died then comments from the Bureau of Encouragement or the Bureau of Failure.  The comments are so entertaining and I always look forward to reading the next one.

One of the ways 20XX differs from the Mega Man series is you have the choice to play with a friend, local or online multiplayer.  I love that the choice for local multiplayer is there, there's nothing like playing game together in the same room! It's definitely not something that is very common in later games, it's usually online only. You can be Nina and Ace or if you both want to be the same character that's okay too, you will just be different colors.  This is really a cool option, so you can share the challenge with a friend, fight over power ups and set high score and time records together.

There is so much here to keep you busy for a long time!  Though at the same time it also doesn't require a huge time commitment, at least not from the very beginning if you are like me.  A lot of my runs only last for around 15 minutes before I get a game over.  Besides the main game there is a daily challenge for score and time, a weekly challenge for both, hardcore versions of all, a mode called Rush Job that is a speed play through of involving the bosses, Seed Racer where you set the parameters for a challenge mode like Marathon to make the levels longer, no upgrades, Lightning where the game runs at 150% speed which makes it crazy challenging.  I'm sure I will come across more as I get more time to play but this game definitely gives you your moneys worth!

After playing you can always check the leaderboards section you can see how you place against your friends or all the players online. If you love sidescrolling action games that pose a challenge this is a must download game, especially if you are a competitive person this game definitely has something for you.  It makes the Mega Man fan in me so happy.  Just so you know how much I love my Mega Man I have a tattoo of him... So if you love action, platforming games, especially that are roguelike this is a must buy.  It's definitely Mega Man with a twist!


 
Check out half an hour of gameplay that I recorded from my first playthrough.  I'll be putting up footage from multiplayer next!


Wednesday 16 May 2018

Fox 'n Forests Game Review!



I've been asked to review Fox n' Forests which first showed up on my radar when it was put onto Kickstarter in 2016 and I have been excited since I saw the screenshots and artwork.  It's the day before it officially comes out to download on Steam, PS4, XboxOne and Switch and I'm lucky enough to have been able to try it out on Steam.

You start the game off meeting Rick the Fox and Patty the Partridge.  Rick was about to have a little snack, which obviously made Patty quick angry as she was supposed to be the snack...
So instead she talks Rick into helping her defeat the green horde and promises him many treasures.  Though I'm sure Rick is thinking he can get some money and some easy food at the same time, but he promises to be nice so we will see.  Patty takes him to see the almighty Season Tree telling him that Rick is the selfless hero that will save them all.  The trees powers are withering and some strange force is taking over the forests and is trying for force a fifth season, so it is up to Rick to prevent this from happening and thus saving the Mighty Tree and forest.  He gives you the Magic Melee Crossbow which allows you to command the 4 seasons and save the forest.

As soon as you start the first level you see the beautiful graphics.  This looks like a gorgeous Super Nintendo game that would have come out near the end of the consoles run, at the point where the game developers knew how to push the console to it's max. The animations are smooth especially when you change the seasons. 

I played on Steam using the Xbox 360 controller, which is a little different compared to my usual SNES controller but it worked really well!  There was never a time where I felt the controls were clunky or hard to use.  There were buttons assigned for using your crossbow weapon, jumping, magic, changing the seasons and doing melee attacks.  There's a handy double jump that helps you reach higher areas and health and mana replenishing items.  The nice thing is by collecting coins you can go to the market/store area and buy new attacks, extended health and mana bars and magic potions.  Your mana bar is used up when you change seasons, so if you switch from summer to winter to free the ice to get across a hole you have to make sure you switch back to summer as soon as you cross so you don't use up all of your mana.  The nice thing is your mana recovers after time as long as you are patient, which is hard sometimes :) But it is so cool being able to switch the seasons to create leaves to jump across open gaps, freeze enemies or water by switching it to winter. It's the first time I've ever seen a game use changing seasons like this as a game mechanic and it works very well.  If you get stuck in a level, chances are you can just change the season and something will grow or change so you can get past the obstacles.  The first main boss fight has you using the season change option to free the enemies eggs and hit them at him.  It's really a cool idea and works quite well.

The music in the game is really good and almost hears like something you would hear in an RPG on the Super Nintendo.  Each level that you play though will require you to come back once you have other items like different colored arrows to unlock hidden areas.  Each level has 5 magic seeds hidden that you have to find so you can grow more trees to unlock new areas, so a few playthroughs may be needed.  The game has 3 difficulty settings so if you find it to hard you can make it easier, or if you really like a challenge you can always make it harder. They have even put a badger named Retro into the level as checkpoints.  If you want him to save your spot you will have to pay some money but if you happen to die you get to start off where he is.  It's totally up to you if you use the checkpoints.  I did just because I hit a few glitches and I wanted to be able to go back to try again.

It's definitely one of those games where you will just have to try it for yourself.  If you love retro platformers,especially on the SNES I highly recommend checking it out. Though I suggest getting it on one of the consoles where you are comfortable with the controller, as I found it a bit tricky to use the Xbox 360 controller on my computer since I'm used to my retro controllers like the NES and SNES.  Luckily it was just a little bit frustrating at first, but didn't take long to get used to at all since everything was laid out nice on the controller.  I hit a couple glitches, one that prevented me from completing the one level but luckily since I paid Retro to save my spot I was able to reset it and just try it again and it worked fine.  I played mostly on Easy mode just to make sure I would be able to experience as many levels as I could.  But even on Easy I found a few of the jumps they wanted me to make a bit harder than I thought.  Though it doesn't help that I'm not super familiar with the 360 controller so that may have been a bit of a handicap for me.  I am happy to tell you this game is definitely worth picking it! When I saw footage of this back when it was first announced it almost seemed too good to be true, but it's obvious they took their time with the gameplay which is so important.  It feels and looks like something that you would have played on the SNES which makes it so rewarding!

I give it 9.5 out of 10 just mainly because of some of the frustrating glitches/bugs I hit.  Definitely worth playing! I can't wait to play more and unlock more areas and items so I can find all the secrets! 

Check out my first game play video of Fox 'n Forests on YouTube and be sure to like and subscribe so you don't miss out on another other awesome game play videos!

Monday 7 May 2018

Retro Game Challenge on the Nintendo DS



Game footage from one of my favorite Nintendo DS games.  Created based on the show Game Centre CX where comedian Shinya Arino challenges retro games and tries to complete them in one sitting with "assistant directors" there to help him out when he gets really stuck.  Here Arino gives you challenges based on retro games to challenge and try to complete! You have to check this game out if you can!

Thursday 26 April 2018

Spring Cleaning Time


Hi there!  Alana here J  It’s finally time for my new post.  This one isn’t very long but I’m trying to get my game collection in order and I’ve having a couple issues so I thought I would get your opinion on it.
Today I am going to talk about a problem I’m sure a lot of game collectors have, how to organize your games.  The biggest problem I am having is with my NES and Famicom games.
NES games seem like they should be really simple, they have the nice end labels with the name clearly displayed.  They are all totally flat and are easily stackable.  The issues arise when you are trying to put them in order.  If you try alphabetical it’s fine until you get to the letter T.  There are so many games starting with the word The, so do you include it as the first word in the title or do you ignore it and use the rest of the title? ie. The Last Ninja vs Last Ninja.

What if you have multiple titles in the same series of games.  An example that comes to mind is Legend of Zelda and Adventure of Link, for me I would put them together but it kind of messes up the alphabetical order.   Plus if you include the Wisdom Tree games or the Tengen games then you don’t have end labels.
Now working with Famicom games you have a different problem.  Not all of the games have end labels so when you stack them you don’t know which game they are, plus you don’t have just play grey carts you have a multitude of colors, so do you group them according to color or just randomly stack them? Maybe I should make my own end labels for the games that don’t have any.  Plus a few of the companies have different shaped cartridges so that makes a bit of a mess too.

Thenn the N64 games, that's just a whole other issue...
Not that this is super essential but it’s a problem that’s been bugging me as I’m trying to display everything in the “correct” way.  How do you guys do it?  Have any suggestions?


Tuesday 10 April 2018

Bombslinger on the Xbox One



Normally the only games I'm playing are my retro ones, but every once in a while I will try out something on Xbox One.  When I was asked if I would be willing to review this game after seeing the screenshots I knew that I had to give it a chance!  Cool pixel graphics with a neat cell shaded look to them and game play that looked like the Bomberman series of games it was totally up my alley.  Plus seriously who doesn't love the wild west and cowboys?  The mix of bomberman and cowboys seemed intriguing and I was wondering how well it would work...

I am happy to say very well!  This game is so much fun!  If you are familiar with the Bomberman games you know how you have to use your bombs to clear blocks in the level and to defeat your enemies.  But at the same time you have to make sure you get out of the way of the bomb blast or you are done.  It's very similar here but you are clearing out fields of corn and other debris.  In the one player Adventure Mode, instead of clearing individual levels you have a large map to go through to get items you need, get keys to open doors and defeat enemies and bosses.  During the levels as you beat enemies you will be able to level up your character and pick different attributes to level up like speed, amount of bombs and how powerful they are.  Speed if definitely something you are going to want to have because besides normal enemies in the level there are very angry rams who will charge at you through the level so you need to make sure you can move fast!

When you start the Adventure mode you see wanted posters for the McMean's Band of robbers.  There's a group photo of the bandits then all of a sudden a woman shows up in the photo beside McMean, the photo it ripped taking McMean and her out of the picture.  We see a picture of the two of them infront of the McMean Ranch when a knife is put into it.  Someone in the gang is not happy that the leader has a wife or girlfriend!  We see the house on the McMean Ranch engulfed in flames.  McMean runs inside and brings out the lifeless body of his wife, clearly McMean wants revenge!
One of the really different things is when you start the game you have a selection of items you can choose from to bring with you as your Load Out.  Each of these items changes one of your stats, so you have to be sure to choose wisely.   You have a choice of 3 but in totally there are 32 different items you can unlock!

Wife's Perfume ups your spirit meter, your spirit meter is how much you can use items like the shot gun

Wife's Memento (looks like a photo) says not even death will keep you from avenging her, so if you die you get a chance to use that and come back to life

Wife's Locket - her heart will always be with you - adds another heart to your health




You start the game at the McMean's Ranch at your wife's grave and the remains of the farmhouse.  You have a map at the top right of the screen to show you where you have been and mark things you come across like locked gates, bosses and stores. You can easily see how much gold and keys that you have.  On  you will see your hearts/health at the upper left.  The nice thing is instead of dying after getting hit one time, depending on your lock out item you could start off with 4 hearts.  One thing I will warn you about is the bombs explode a lot faster than you expect! So as soon as you put down a bomb start running lol.  You will see I die a lot in my game play video learning this the hard way.  Then the other thing is if you see a cute little ram make sure you aren't in it's way, it will try to take you out, and stalks of corn in it's way will not stop it. He even runs through the barrels of explosion setting off a huge blast so make sure you can take cover behind a rock and sneak out to put bombs down to defeat it.  I got killed a few times from him.

In the levels when you take out the random bad guys (like old farmers with pitchforks and in their underwear or longjohns?) you will get gold and there are boxes and treasure chests to open up.  Inside you will find some cool items like a Moonshine Bomb, Snake Oils, Bandaids and Shotguns.  The controls in the game are really good and when you pick  one up you can easily assign it to the X or B button to easily access it when you need it.  One of the really neat things that they did with the game is if you die, you start back at the McMean ranch but just because you played before and know where to go doesn't matter because each screen is totally random and the map is different.  So this instantly gives the game a lot of replay value because it's never exactly the same!


When you get to the boss you challenge him to a duel and you battle it out in a more traditional map. You start learning more about the main character and why his posse turned on him, the story is really interesting and made me want to learn more about what happened.

Now if you want to switch things up and play multiplayer you definitely have to check out the Battle Mode! Besides having 12 different stages to choose from there are two different modes to choose from Last Man Standing which is like a more traditional Bomberman game, or if you haven't played that before all 4 characters start at a different corner of the map and try to blow up the obstacles in the way and try to take eachother out.  The other mode is Last Man Standing.  This level has a lot of crazy new items to use in battle like the Tumbleweeder, Atomic Bombs, Shotguns, Bear Traps and Moonshine Bombs.  I love how when you pick up an item it will show the name of it so you know what it is.  If you just had to go off of the items icons alone it might be tricky to know what you got. When Geronimo pops up on the screen you have to watch out cause blocks will fall from the sky.  Whoever has the most kills at the end of the round is the winner.  You can set the amount of time, the amount of kills and the amount of rounds.

The last thing to talk about is the music.  It definitely sounds like it's from and old western movie and isn't annoying or one of those songs you just can't stand.  The sound effects are really good with the explosions, guys grunting as they die and the shotguns going off.  My only gripe is when you pick up some of the items like the shotgun or the Jumpin Jack item your character says "Yee Haw!!" and in battle mode when people are running around constantly picking up stuff the "Yee Haw" gets kind of irritating.

Overall I highly recommend this game! I've really enjoyed playing it and I can't wait to play more and get through the game to see what happens with the characters.  If you love classic games like Bomberman or just fun multiplayer games, especially local multiplayer this is definitely a fun one to pick up!

Check out my gameplay video from the Adventure mode here, or if you want to see the Multiplayer just click here.  While you are there be sure to subscribe and if you have any questions or comments on the game like what you thought of it let me know! 

Wednesday 4 April 2018

Game Review - Gradius (NES)





I’m a huge NES fan, especially platformers and shoot ‘em ups!  If you’ve ever played a Gradius game, you already know that the series is one of the best shoot ‘em up (shmup) series out there!  It also has the distinction of being one of the most difficult too.

Gradius was one of the first shmups to appear on the NES.  As such Gradius has inspired many sidescrolling space shooters to come after it.  Even though it was one of the first it still has a lot of unique features that make it fun to play today!  Gradius was one of the first Konami arcade shooters that were ported to the NES and Famicom in 1986.  

Obviously the home console version was more basic than the arcade, but it still was a very well done port unlike a game like Dragon's Lair!  It is also the first game to implement the legendary Konami code!

GRAPHICS: 8/10
Considering Gradius came out in 1986, it has nice looking graphics.  Since the game takes place in space the backgrounds are largely just black, but this works really well with all the brightly coloured enemies, and the level bosses.  If an enemy shoots at you it is easy to see the bullet which is nice especially compared to a games like Transformers No Convoy on the Famicom where the background has white mountains and white bullets, good luck avoiding anything!  Even with the background being black you still get to see Easter Island like Moai heads, trees, volcanoes and fortresses too, so there is definitely a huge variety in levels.  Plus with bosses that take up half the screen it looks pretty impressive for its time.


SOUND: 7.5/10
The music in Gradius is really catchy, plus there is a huge variety.  It's not the same song throughout the whole level.  Like take level 1 for example you start with one song that changes as soon as you hit the part with the volcanoes then changes again when you are fighting the boss.  That's a pretty good variety for a classic NES game!  In Japan the music is so popular it’s even played by orchestras there too!  

Sound effects wise every weapon sounds different.  The regular shots sound different than the lasers do, which is nice it’s not just "pew pew" for everything.  The explosions aren't exactly huge surround sound type sound effects but it's definitely not bad considering the NES uses just the RF switch or just the one audio out.


CONTROLS: 8/10
The basic controls of left, right, up, down, and shoot work very well and are really responsive.  But make sure you keep in mind that the ship will seem really slow and almost unresponsive at first until you get the upgrades and improve your speed.  Once you get 2 or 3 the ship will go along at a really good speed but make sure you don't power it up too much or you will go way to fast, and with no way to slow down you will crash :p  

You start the game off having to select what weapons you want to choose from.  Once the level starts, you may find Vic Viper's ship is pretty clunky, you have just the basic weapon. If you look at the bottom of the screen there is a kind of weapons bar (for lack of a better term) with the weapons you chose in the beginning.  As you collect the red power ups, a weapon name will be highlighted. Once the weapon you want is highlighted just hit the B button and you will get that power up.  The more items you collect the better the power up you can redeem them for.  Keep in mind you can't take the double shot and the laser at the same time, it's one or the other.  It might take a little bit of experimentation to figure out what weapons work best for you but it's fun going through all the different choices.

Though remember if you die you continue with zero powerups so you will have to collect everything again.  So even if you think to use the Konami code (Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start) you will only have the items until you die and you can only use it once per game so use it wisely.  Also make sure when you get all the power ups like the shield etc you don't get cocky and act like you are invincible cause you will die. Trust me, I did this a lot!  

It really sucks when you die after the middle of the stage since you will come back pretty weak and the enemies there aren't as plentiful as in the beginning of the levels so you will have to be extra careful to make it through.

One of the bad things is there is a lot of slowdown once the screen becomes cluttered with enemies.  There are moments too here the hit detection is just a little bit off.  You can get close to the one mountain to get your one up but that's the only time I found where you can get away with this and not crash into the object and die.  Once you play a little while you will get used to the controls and what you can and can't do, then you will be good to go.

CHALLENGE 9/10
Gradius definitely offers a challenge.  I haven't been able to beat it yet but I'm sure after playing it for a while you would be able to get really good at it and master it.  Especially if you can get your ship totally decked out with power ups and you are very careful you could almost be invincible.  Keep in mind though even with a shield you can still be killed when you are hit from behind! There are times where you get really frustrated, but if you keep trying and memorizing the level you are sure to beat it eventually.  For me it's a game I can see myself constantly going back to just to challenge myself to see if I can beat it without using the Konami code and see if I can improve my completion time.

BOTTOM LINE 8/10
Gradius is totally worth playing, even if it's just to see the beginnings of the schmup genre on the NES and Famicom.  I never had this game as a kid so I don't have any nostaligic feelings about it, but I'm a huge fan of the genre and I really enjoy it.  Even though this game is frustrating, it's also amazingly addictive too, once you learn the controls :)

I like how you get to customize the types of power ups available to you, then once you are in the game you can choose which weapon you want to "spend" your collected power ups on.  This option was used in all of the sequels that were released including games on the Famicom and a 3rd that is on the Super Famicom.  If you happen to run out of Gradius games to play, you can also check out Parodius series, which is a parody of Gradius and has a range of characters to choose from like a penguin and octopus.   

So do yourself a favor and check out the Grandfather to all shmups, or if you have played it before, go back and challenge it again and try to beat it without the Konami code J


Saturday 31 March 2018

Game Review - Ninja Gaiden 2 (NES)


If you enjoy ninjas as much as I do you are going to be stocked for this review. It's the follow up to the original Ninja Gaiden on the NES, its Ninja Gaiden 2: The Sword of Chaos.  Does this game live up to the high standards set by the first game?  Check out my review and find out for yourself!

Keeping with the tradition of the first game you are treated to some awesome in game cinematics when you first turn it on.  We get to see what has been happening to Ryu since we last encountered him at the end of the first game. A new villain named Ashtar the self-claimed Emperor of Darkness makes his entrance here.  We are introduced to the samurai looking villain and his ultimate weapon, a sword called the Sword of Chaos.  This is no normal sword, it happens to be the antithesis of the Dragon Sword that they Hayabusa family has passed on generation to generation. As with any good classic Nintendo game there is a damsel in distress, Irene Lew from the first game is back and has been captured by this mysterious Ashtar.  So it's up to Ryu to find her and bring her back safely as Ashtar tries to destroy our hero Ryu.

GRAPHICS 9.75/10
Once again the graphics in the game are excellent, some of the best on the NES.  I feel that the ones here are even better than the ones that were in the original Ninja Gaiden 1.  They seem cleaner and not so gritty plus there is a greater variety of environments. Plus you have to love all the creepy skulls and faces they put into the level to add to the dark atmosphere! 
In this game we are treated to more cinematic scenes, even more impressive than the first game. Instead of having just one scene as impressive as Ryu standing on the cliff looking at the Temple of Darkness, we get to see two awesome ones.

SOUND 9/10
Once again the soundtrack in this game is simply awesome. I'm not sure which soundtrack I enjoyed more but both were excellent.  So if you have a chance put this on your mp3 player to enjoy!  You definitely won’t be disappointed! I really like the "Lord of Night" boss theme, it's really awesome and works so great for the intense boss battles!  Sound effect wise it's pretty much identical to Ninja Gaiden 1, not any noticeable differences, at least that I noticed!  

GAMEPLAY 8/10
Ryu controlls exactly the same as he did in the first game, so if you played the first game you know exactly what to do.  But I'm so happy to report a couple things have been changed, and for the better. 
In Ninja Gaiden 2 when Ryu jumps up on a wall he can now climb up it, even if it's not a ladder, so now you don't have to try to do that crazy jump off and grab on again technique.  It so nice to be able just to climb up easily!
The other thing I really enjoyed was the new clone technique/item you can get.  If you grab and item that looks like an orange Ryu a duplicate/clone of Ryu will appear and follow you doing exactly what you are doing.  It sounds a little confusing but if you do it right you can inflict twice the damage and even set it up so the clone is slightly above you attacking enemies there while you attack the others.  If you continue collecting this item you can have up to 3 clones that will follow you around attacking until you die.  This definitely makes some parts a lot easier!
Unfortunately they didn't change how if Ryu gets hit by an enemy he flies backwards, but luckily with the other few improvements and additions it still makes for a little less frustrating experience. I also found the first few levels to be a bit easier before they toss you into the really tricky parts.

REPLAY 8/10
This addition to the Ninja Gaiden series is just as addicting as the first. Though with the first few levels being a bit easier it kind of give you incentive to keep coming back to play. I keep playing so I can memorize the levels and hopefully pass them all. Once again the Famicom version of the game is easier so if you have access to it and want a little less challenge check it out, though the dialogue will all be in Japanese so check out the English cut scenes online. I haven't beaten this game yet so I will definitely be playing it a lot so I can be sure to beat it!

......BOTTOM LINE 8.75/10
This game is an excellent addition to the Ninja Gaiden series.  With a few little additions and approvements I find it slightly better than the first game, though I highly recommend playing both games!  Once again this is a hard game so if you don't like very challenging games this may not be the game for you.  But if you like being able to challenge yourself and your hand eye coordination there is a lot here for you to enjoy. Even if you don't have an original NES console make sure to check out these games on the Wii Virtual Console as the whole series is on there to download and see if you can take down Ashtar and his Sword of Chaos.  Check out my gameplay video of the first few levels of the game so you can see what it’s like for yourself!

Game Review - Rescue Rangers


I’m sure most people are familiar with the awesome Chip ‘n Dale Rescue Rangers cartoon by Disney that was on TV in the late 80’s early 90’s.  It followed two detective chipmunks, Chip and Dale (who made appearances in some Mickey Mouse cartoons also) and their adventures with their friends Monteray Jack, Gadget and Zipper to solve mysteries.  So it really only made sense to make a game based on the show.  Luckily for everyone this fell into the very capable hands of Capcom, creators of great games like Mega Man series, so they knew what they were doing with platforming games.

We start off the game watching the Rescue Rangers on a mission to save Mandy’s kitten which is missing.  Gadget goes on ahead to check out the area and to leave helpful items behind.  Meanwhile Monteray Jack (the chubby mouse with the cheese addiction) and Zipper the fly investigate all the recent sightings of strange mechanical dogs in the area.  Chip and Dale are heading down the street into a laboratory where they are attacked by a robot that is crazy.
Right after this we see a familiar character if you know the show at all, Fat Cat shows up and proclaims that the kidnapping of Mandy’s kitten was just a distraction, and while everyone was busy looking for the kitten he kidnapped Gadget and forces her to work for him.
Luckily for Chip and Dale Gadget is able to build a wireless phone and sends a map of the area to them by a carrier pigeon.  This helps lead them to Fat Cat’s casino where he is hiding and she is being held.  So it’s up to our little fuzzy heroes Chip and Dale to rescue Gadget and defeat Fat Cat.

GRAPHICS 9/10
Once again Capcom delivers in the graphics area.  The characters look just like the ones in the cartoon and the colors are bright and vivid.  They really capture the feeling of the cartoon, which is really appreciated by Chip ‘n Dale fans like myself it made you feel as though you were playing an episode of the cartoon which is great!  It really makes you feel like a small chipmunk in a large world.

SOUND 8/10
The music in the game is very fitting for the show.  You start off listening to the catchy Rescue Rangers theme song, which makes me just want to sit there and keep listening to it instead of starting the game cause it’s so contagious!  Once you get past the theme song the music is upbeat and works well for the levels, though I wouldn’t say it’s the most memorable game music I’ve ever heard but it’s still pretty good.  The sound effects are done quite well, especially when you hit a mechanical dog, it makes an appropriate metal type sound effect, not just your usual thud.

GAMEPLAY 9/10
The controls of this game are great and really remind me of Super Mario Brothers 2 on the NES, but instead of picking up turnips you are picking up apples and blocks to throw at the enemies.  You can throw as fast as you can hit the buttons there is no lag, so it’s totally up to you how fast you throw.  If you are carrying something like a box you will move at normal speed but if you are carrying a heavy apple your character will move a little slower.  Ducking and jumping is easy and precise, so you feel like you can land on a small ledge if it’s required.  I love the option to play the game 2 player.  Not only do you get to play at the same time but you can also throw each other around the level making if a lot more fun.  If you have a chance to play with someone else I highly recommend it!

REPLAY 9/10
When I was a kid I played this game a lot!  Especially with my brother, though our coop play wasn’t always the best teamwork we tended to spend a lot of time throwing each other around.  I tried to beat it a few times when I was younger and I was never able to, but I know my dad got through it.  It’s a fun game with great controls so it will definitely have you coming back for more, just talking about it makes me wanna pop it into the NES and play!

…BOTTOM LINE 8.75/10
This is an awesome game with great controls and a great difficulty range.  It’s not crazy hard but it’s also not crazy easy either.  If you are a pro at side scrolling platformers you might find it a little easy but for the average person this game will challenge you a bit, but not make you want to break the controller.  You have to play it if you were a fan of the show or even if you love platforming games or any of the other Capcom titles.  This is another one of those television to game adaptations that worked great on the NES and shouldn’t be missed!


Game Review - Gun*Nac (NES/Fami)



GUN*NAC

I always get excited to try new (well new to me) shoot 'em up games.  It's definitely one of my favorite genres along with side scrolling platforming games!  I instantly knew what game I wanted to talk about, I don't think it's very well known so it's the perfect game to give attention to, it's Gun Nac for the Nintendo Entertainment System (or Famicom in my case).

If you look at the manual included in the game this is our story.  In the very very distant future (I'm so glad they didn't give an exact date like 1999 or something like that cause it's kind of awkward once it has passed...), the humans have used up all of the Earth's resources so many of earth's inhabitants have decided to move to the new artificial solar system known as IOTA Synthetica. This new "fake" solar system has been created by the "Galactic Federation", and of course if a very modern and hip place to be.  Well that is until a mysterious wave of radiation blasts through the new solar system.  From seeing cartoons and reading comic books we all know what happens when things are exposed to radiation, it causes inanimate objects to come to life and causes once gentle animals, like rabbits to become violent and attack the humans residing there.  So it is now up to Commander Gun-Nac (kind of odd name but whatever) to save the IOTA Synthetica solar system from its new attackers.
You know this game is going to be awesome when the instruction manual outlines your objectives as

 - INFILTRATE all eight planetary areas.
 - ELIMINATE dangerous objects and life-forms.
 - DESTROY all Boss Monsters.
 - Take NO prisoners!
 - Show NO mercy!

GRAPHICS 9/10
The graphics in Gun Nac are very good and very unique.  You can see a lot of attention has been put into all the details.  I absolutely love how there is a huge variety of enemies you aren't used to seeing in a shoot em up game, like flying toasters and angry robotic like rabbits who shoot carrot missiles at you, the enemies are very quirky and remind me of a crazy Japanese anime.  You definitely won't only see other alien ships coming at you.  The colors of the characters and the backgrounds are vibrant giving it the look that you are on an alien planet.  The backgrounds kind of remind me of stuff you would see in The Guardian Legend, but I feel they are better in Gun Nac than Guardian Legend.

SOUND 8/10
Unfortunately the sound is kind of meh when compared to the unique graphics you see in the game.  It's definitely not bad just not nearly as unique as I would have expected given the crazy enemies you see in the game and all the other creative touches they had added.

GAMEPLAY 9.5/10
When you start the game you have two options, Game Start and Config.Sys.  It's cool how they didn't just call it Options but made it unique!  In the Config menu you can select 5 different difficulty settings, so no matter if you are just a noob at playing shooters, or an expert you should find a difficulty that meets your needs.  You can even set the sprite engine to prioritize speed (less slowdown, but more flickering) or graphics (more slowdown, less flickering).  I don't remember ever seeing something like this in another game!  So it's pretty awesome. The nice thing is that there is little or no slowdown no matter how many sprites are on the screen at a time which can be over 20.  It doesn't matter which sprite mode you select this is the case which with shooters you don't come across very often, there is usually some kind of slowdown.

There's a huge range of weapons you can acquire for your ship, 36! Which is insane, I don't remember the other games having that many different weapons you can use. The weapons are numbered from 1 to 6 and range from our basic bullets to homing bombs to flamethrowers.  Every time you grab a weapon chip that is different from the one that you currently have equipped you will switch weapons.  If you grab one that is the same as the present weapon you are using your weapon will power up another level. Besides all this you can get ship add-ons, pretty much new wings that will be tacked onto your ship so you will be able to take more hits. If you have a wing and get hit the wing will disappear but if you get hit and don't have one equipped it will be fatal. 

REPLAY 9/10
Gun Nac is so unique and different it will definitely have you coming back for more.  In my opinion it is about as good as Life Force but not so insanely difficult. I love how you have 5 different difficulty levels so if you master one you can always try the more difficult one to test yourself. With the huge variety of enemies and weapons you can spend a lot of time experimenting which weapons work best on each enemy and what you need to do to get through each stage.

...BOTTOM LINE 9/10
This is a must play game!  Make sure if you don't have it you track it down now!  It's teeming with personality and it isn't your usual shooter, there is so much more going on under the surface that makes this one of the best shoot ‘em ups you can get for your Nintendo Entertainment System!  I feel it's very underrated and I'm sad I didn't know it existed until just recently, I could have been enjoying it since 1990!  It is definitely one of my favorite games on the NES.  You must play it if you love shooters at all! If the music was just a little bit more unique this would be an almost perfect game!





Friday 30 March 2018

Game Article - Little Samson/Lickle

THE LITTLE SAMSON THAT COULD
 

When I say the name Little Samson what's the first thing you think of?  Chances are you think of the story of Samson and his superhero strength from his hair in the bible.  Well unfortunately for the NES game Little Samson I think this is what most people thought of.  Unfortunately they didn`t think to keep the name given to the game in Japan, Lickle Legend of the Holy Bell, sure it`s a little odd but it might not have made people think of games like Bible Adventures.  Because of this for the most part people avoided this game like the plague, which is really a shame because it is one of the best looking and just best games available on the Nintendo Entertainment System and not based on Samson from the story of Samson and Delilah or anything religious at all. 

Little Samson is reminiscent of other awesome games like Mega Man, which makes sense as it was created by two employees who left Capcom to make their own company Takera. For this game they teamed up with the artist from Cocoran and Ghosts `n Ghouls and Taito which most people know from Space Invaders and Bubble Bobble to put out this game. Luckily for us we got an awesome game, even if not many people realized it at the time.

When you first start up the game you watch cutscenes showing us The Dark Prince (wearing green) escaping from captivity.  He threatens to take over the land and takes out all the king's soldiers.  The King quickly summons help from four unlikely heroes to defeat the evil Dark Prince and save the kingdom.  The really cool thing about the story is it is told without any dialogue or text just a few cutscenes. Which is awesome because you can still play the Japanese version and feel like you aren't missing out on anything because of the language barrier.

You play as four different characters while on your quest.  Little Samson the one human character who can climb on walls and the ceiling and throw bells as projectiles, Kikira the Dragon who can breathe fire and float for short periods of time, Gamm the Golum who moves slow but has excellent health, can walk over spikes and has powerful attacks and K.O. the little mouse who has a smaller health bar but makes up for it with his speed, his ability to climb walls like Samson and drop powerful bombs. The game gives you the option to switch characters at any point in the game, so if you jump and are going to fall on spikes, no problem just switch to Gamm. You could beat the game with just one character but it would be a lot harder and it's a lot more fun to switch depending on the situation.  

This game offers an "Easy" and "Normal" difficulty to choose from, so it shouldn`t be too stressful to get through. At times it does give you a good challenge especially towards the final levels, but it won`t be so hard you want to destroy your controller. It also helps that the controls are tight and precise so you won`t ever feel like you died because of bad controls which is so important especially in a platforming game. Plus it has a nice short 4 character password system so you can continue where you left off!

This game features over 20 different stages ranging from jungles, rivers, caves, to castles and each level looks incredible.  That's the nice thing about it being released so late in the console cycle, they really knew how to push the limits on the graphics so you get an amazing looking game that tries to rival the new 16 bit games that were just released on the SNES.  One of the most impressive visuals is when you fight in a boss battle.  The bosses are huge, dark and scary compared to the bright and colorful graphics of the main characters. They almost look like they walked out of a Castlevania or Metroid game to hunt you down. 

There is so much more I could say about this game, but do yourself a favor and make sure you check it out!  Due to the timing of it`s release, lack of advertising save a small 5 page feature in Issue 40 of Nintendo Power and unfortunate name change this has become one of the harder games to find for the NES.  If you are lucky enough to find it, don`t be surprised to see it upwards of $200!  If this is too expensive for you, which it would be for most people, just do what I did and grab a version of Lickle for the Famicom.  If you don`t have a Famicom to play it on, then just get yourself a Famicom to NES converter then you are set.  Trust me, you don`t want to miss out on this game, it`s definitely one of the best to be released for the Nintendo Entertainment System.

Game Article - Kirby's Anniversary

THE SUPER TOUGH PINK PUFF CELEBRATES HIS 20TH BIRTHDAY



This article is from a couple years ago but is still relevant as Kirby Star Allies came out on March 16 of this year for the Nintendo Switch.

This year marks the 20th anniversary of the super cute pink puffball Kirby.  I like many people have spent most of my life playing his games starting with Kirby’s Dreamland on the Game Boy.  I instantly fell in love with Kirby he was so cute, the music in the game was really catchy and the game play at the time (remember I would have been 8 at the time) was easy yet challenging enough to keep me engaged.  Ever since then I’ve owned all the other Kirby games.  Even though a lot of the games are quite easy there is always something in them that makes me smile and puts you in a good mood, the game play was rarely frustrating and with a lead character as cute as Kirby you can’t go wrong.  Plus the game appeals to a huge age range of game fans, not only can younger players enjoy it but older players can too.  The nice thing about the Kirby franchise is there are a huge variety of games out there, if you like puzzles they have Kirby's Avalanche, sports type games they have Kirby's Dream Course, they have pinball with Kirby's Pinball Land and even racing with Kirby's Air Ride.  Doesn't matter what you like there is a Kirby game for you!

Surprisingly enough I hadn’t played the NES version until a couple years ago, and I was surprised that Kirby could now steal abilities from the enemies that he would swallow, well I guess not steal “copy”.  Instead of just spitting them out now, he would copy specialized powers from each different enemy like ice attack, fire attack and even crazy ones like the needle attack that makes Kirby a walking pin cushion.  The game came out at the end of the NES consoles life, so like other games that came out around then it looks awesome.  Not only did the environments look great but all the baddies were unique, the main level bosses were cool and there was a huge selection of different themed levels.  They had even incorporated awesome mini games for the player to complete so Kirby would gain extra lives.  It was little details like this that really made the game, so be sure to pick up this game for your NES if you don’t already have it!

Kirby wasn’t always the cute pink blobby ball that we know him as now.  Apparently Kirby was originally named Popopo and his current “blob” design was created as a placeholder sprite as they were making the first Kirby game.  After a little time had passed Kirby’s creator Masahiro Sakurai grew to love the blob and decided to use the placeholders design instead of the original idea they had for him.  So why did Popopo become Kirby?  Well no one really remembers apparently lol.  Some people thought it was to honor Nintendo’s legal counsel who helped them through some copyright infringement problems they had with Donkey Kong or the other theory being because of Kirby vacuum cleaners.  I like this theory more, it makes sense considering how Kirby inhales everything in sight, can expand like a vacuum cleaner bag and can shrink down again when he spits it back out.

Besides a name change he also underwent another makeover.  Back on the Gameboy Kirby was shown as being White on the box art, this made sense at the time since the game was monochrome so he seemed white.  But Sakurai wanted Kirby to be pink, but Shigeru Miyamoto (Mario creator) pictured him as being yellow.  So because of this when the game was brought over to the west they just left Kirby white, whereas the Japanese box art has Kirby being a light red color.

So just in case you aren’t familiar with the Kirby games, I would be pretty shocked if someone wasn’t but you never know I’ll fill you in on the story.  In Kirby’s Dream Land, King Dedede (apparently a self made ruler) decided to steal everyone’s food and to be even more mean he stole the Sparkling Stars that they need to get more food.  Of course it’s up to Kirby the cheerful little puffball (a symbol of the light world) to get the food back along with the stars and teach King Dedede (dark world) a lesson.  For a lot of the games the story is similar, like in Kirby Squeak Squad, mice steal Kirby’s desserts and this makes Kirby mad, he loves his snacks and won’t stand for this.  This also explains his food related attack in Super Smash Brothers too.  It’s pretty goofy, but the Kirby franchise isn’t exactly known for its deep story arc :p  I would argue it’s more for the bright color scheme, cute graphics and catchy music.

Besides just video games Kirby has also had his own anime.  It used to air on Fox on Saturdays, but you can find episodes on Youtube now if you wanna check it out.  Kirby’s creator Sakurai was deeply involved so the way Kirby is portrayed in the way he envisioned Kirby’s character.  He preferred Kirby would not speak, so Kirby has a very limited vocabulary basically consisting of the word puyo!  The anime is a lot darker than any of the games Kirby starred in.  I can think of one episode off the top of my head that was really sad and dealt with death, there is also violence, war and some blood.  At times it’s a little cheesy but totally worth checking out just to see Kirby’s character.  He’s so cute it’s hard not to watch.  Plus it gives Kirby a fleshed out background so even just that part is worth watching as a supplement to the games.

So give it up to Kirby the super tough pink power puff and the awesome 20 year run he’s had so far, I can’t wait to see what the future has in store for him.  If you haven’t checked out some of the games and you have a 3DS check out the 3D remake of Kirby’s Adventure and Kirby’s Dreamland in the Game Boy section.   The really exciting news is that there has been a Kirby Collection for the Wii (which you can still play on the Wii U) that has some of the most popular games in the franchise on it and a soundtrack which is awesome if you can find it to pick up!

Game Review - Total Recall (NES)




Total Recall. A masterfully ruined idea for a video game from Acclaim, which is hard to believe they made Mortal Kombat. In this waste of electricity, you're supposed to follow the plot of the movie, but I don't really remember in the movie where Arnold is yanked into an alley to do battle with midgets in pink jumpsuits. But to be honest, all I ever remember is the alien chick with three boobs and his wife trying to kill him.


Your character has an incredible number of moves at his disposal: both a jump, and a little thing he does that resembles a punch. These will both come in handy when you're trying to stay away from the six year olds that pop out of garbage cans to shoot at you. Also, look out for cars that drive by and throw baseballs at you. It's that kind of neighborhood.

I looked at this game a few years back for Review a Bad Game Day.  I still agree that this game is horrible, I seriously can't think of another game offhand that I felt was this bad.  So this isn't as much as a review as it is a rant...
Video game developer Acclaim who put out games like Mortal Kombat, Smash TV and Spiderman Return of the Sinister Six released this licensed game in 1990.  The movie stars Arnold Schwarzenegger as Douglas Quaid and Sharon Stone as his wife Lori.  If you haven’t seen the movie it’s a sci-fi movie that involves a lot of crazy things like traveling to Mars, having new memories implanted into the brain and Douglas’ loving wife who starts trying to kill him.  Problem is with the new implanted memories, he doesn’t know which ones are real and which ones are the fake memories so he’s on a quest to find out what is real and what isn’t.  Sounds like a crazy movie that should have a cool game right?? In theory yes, but what Acclaim delivered was just a frustrating piece of junk that adds in a bunch of stupid things that weren’t in the movie. 
You start the game playing as Schwarzenegger’s character Douglas.  The sprite is slightly accurate and it is a big guy who could be based on Arnie, but overall it’s a pretty bad looking game with some serious problems with its animation.  It’s a 2D action platforming game, where you have to get Doug to a certain part in the level while you kill people along the way.  Normally I love games like this but Total Recall has poor controls, tons of enemies and is just frustrating making it very difficult. There is a variety of different stages like city streets, the sewer, subway, concrete factory and sometimes you will have battles in little apartment rooms.  Unfortunately most of my time was spent in the sewer, since every time you walk past an alley you get hit by someone and dragged down there.  Then you need to work your way out and start by the alley again, the one nice thing is the alley seems to have a lot of energy drinks for you to replenish your health a bit.
You can jump and punch (then shoot when you get a gun).  One of the most annoying things is when your enemies are constantly jumping over you making it incredibly hard to hit them while other baddies are attacking at the same time.  Oh and since when were there pink mutant midgets attacking Arnold in the movie?  Maybe I just have a bad memory, but it seems very odd to me.  It’s hard to kill these guys too since they are short and you have to duck to have a chance of hitting them.  It reminds me of playing Goldeneye on the N64 when someone would take Oddjob and it was much harder to kill them when they are shorter than you. Plus you have to fight rats. Ya, I don’t remember Arnie punching rats in the movie…
While you are playing and trying to figure out what exactly is going on you will have a happy bubbly soundtrack to listen to. This game is supposed to be a gritty, and dark at moments but the music definitely doesn’t represent that.  It’s very off putting, it seems like they pulled a music track from some other happy game and just dumped it in here.  The sound effects are also bad with a lot of thud sounds and a weird buzzing type sound.

There are just too many things wrong with this game.  The game feels unfinished with hit detection problems and flickering sprites just to name a few problems.  Ultimately the choices made by the game designers are confusing at best.  Why have a theatre where you can earn a life by watching the Total Recall movie credits then follow it up with a death scene of Arnold saying “I’ll be back!”  Did they not do any research and realize this was from a different movie? I love cheesy Schwarzenegger movies but seriously this is a huge disappointment, and there is nothing about it I can recommend.  Why couldn’t it have been a good movie adaptation like Batman?  It’s not even worth playing to see how bad it is, that is why I consider it one of the worst games on the NES!   



Game Preview - Castlevania (Gameboy)




Castlevania (GB)

Today I am looking at Castlevania on the Gameboy, this isn't a full review as I haven't gotten to play it a ton yet but more just a peek at it.  Since the Gameboy is region free I have the Japanese version of this game.  Since the game is in Japanese and my Japanese knowledge is pretty limited (took a class in University years ago) so story wise I’m not totally sure what’s going on so I did a bit of research.  This game isn't just a port of the version that is on the NES but it has a different story. The game takes place 15 years after the first Castlevania Gameboy game.  Dracula has returned and he has kidnapped Chris Belmont’s son named Soleiyu and turned him into a demon.  Dracula uses Soleiyu’s powers to retake a human form so he can rebuild his castle.  So once again Christopher must face Dracula, but this time to save his son.   

When you first start the game there are four initial levels.  Each level has a unique theme like earth, crystal, plant and air and takes place in a separate castle.  The cool thing is you can complete them in any order you like.  So if you get stuck on one of the large trap rooms you can try out another one. Which kind of remind me of a Mega Man game or something like Bucky O'Hare.
 
 
If you play the Japanese version you will notice that the axe will be replaced with a cross, instead of making the arching motion the cross moves in a horizontal motion almost like a boomerang when it comes back to you.  Which makes it very useful as it can go through walls to kill enemies, so you can take them out before they even notice you.
My only complaint is I wish Christopher would move a little faster, he seems to be going pretty slow at times especially when you are trying to make a bigger jump or avoid an enemy. Other than that it’s a really fun game!  It looks really good for a Game Boy game even with the limited screen space and the music has been done very well.  I haven’t completed the game yet, but if I discover anything else I will let you know.

I’ll have to try it out on the Super Game Boy tonight and see how it looks on there.  I’m guessing probably pretty good, so even if you don’t have a Game Boy you can always get the Super Gameboy, play it on a Game Boy Advance or the GBA adapter on the Game Cube will play it too :D

So make sure if you get a chance to pick up this game definitely do so!  Especially if you are a huge fan of the Castlevania series on the NES or SNES, especially since it's not just a port of an existing game. Don’t forget that the Japanese version is still playable on North American Gameboy's as they are region free.  I’m so glad Heidi from Retro Gaming Blog told me about this game, now I just have to get the other 2 Gameboy ones in the series J


Game Review- Bucky O'Hare (NES)




Bucky O’Hare


When I was a kid I lived on a farm and had peasant vision for TV, so only 2 channels.  So I didn’t really see the cartoon until I went to a friends house and saw an episode.  Since I didn’t really know what it was I never bugged my parents to get the game.  Fast forward like 5 years and I was reminded of Bucky when I played Jazz Jackrabbit for my computer, a green rabbit wasn’t the most common thing to see.  So once I started collecting Nintendo games again I made sure to track this title down.
The animated series only ran from September 1991 – December of 1991, so only 13 episodes were made (I’m sure you can find them all on youTube)

In 1992 Konami made the decision to make a game based on this cartoon.  It’s immediately a good thing when you see Konami’s name attached to it.  They had so many great games for the NES and Famicom you know this is going to be a quality title.

Captain Bucky O'Hare and his loyal crew - Blinky, Deadeye, Jenny and Willy – are battling against the Toad Armada to save the Aniverse. Until one day the transport carrying Bucky's and his crew is attacked and each member taken prisoner. Each of the crew members is taken to a different planet, Blinky the Robot is on the Green Planet, Deadeye the Red Planet, Jenny at the Blue and Willy is on the Yellow Planet.  Now our green bunny is on his own, and must fight the toads on his own to rescue his comrades from the four hostile planets and save the Aniverse.

GRAPHICS 9/10
Super bright colors and nice looking graphics, characters look just like the ones in the cartoon.  Once again Konami keeps its reputation for great looking NES games with this title.  I never had problems with not being able to see enemies, everything is easily visible so if you die it’s not because of it being to dark or hard to see!

SOUND 8/10
The music in this game sounds very good and there is a variety of music so you don’t have to worry about the same track constantly looping which can get annoying very fast!  The sound effects fit well with the music and aren’t too over the top or too cheesy like you might expect from a game based on a cartoon.

GAMEPLAY 8.5/10
The game starts you off at a game select screen, not totally unlike Mega Man.  But that makes sense since Capcom did make this game.  It has all four of the planets your friends are trapped on and you can choose what order you would like to tackle them in.

As you rescue your crew mates the games lets you switch between the rescue teammates at any time during the level to help Bucky get past the tricky obstacles that you will come across during the game as each one has their own special ability.

This game is a side scrolling action platformer, which reminds me of Mega Man.  Bucky is automatically equipped with his blaster gun which can also be charged but unlike Mega Man Bucky can shoot up, and down, he’s not only restricted to left and right.  Luckily this games controls are very good and tight just like the ones in Mega Man so when you die at least you don’t feel like it was due to bad controls!

Despite being based on a cartoon, the gameplay is definitely not only for little kids.  It’s very challenging, so it will definitely give you a fight for your money.  You aren’t going to blow through it in a couple hours.  Luckily it has a password system so you don’t have to start right from the beginning whenever you get a game over.

On the bottom of your screen you see how many lives are remaining, your life/hit point meter and weapon power meter.  So you don’t have to pause the game to see all this information.

REPLAY 9/10
This game looks great, controls great and is a lot of fun.  With your choice of levels it feels like you can go where you want and it’s great being able to switch character whenever you want during the level to get past obstacles.  Plus with the password system you won’t always have to start from the beginning!  The difficulty level is just right, hard but not impossible so it keeps you coming back for more.

......BOTTOM LINE 9/10
If you were a fan of this cartoon, or even a fan of side scrolling platforming games this is a must play.  It may be a little frustrating at parts, but it’s really fun and totally worth any frustration you may have from playing it.  Besides what’s cooler than playing as a green rabbit who is in a war against toads and has a blaster?  Plus the chance to play as the other characters is a nice addition and really adds replay value to this game, you can always try beating the game with just Bucky, or one of the other characters and really switch it up.

From the games I’ve played based on tv shows and movies or really any games on the NES, I would consider this game to be one of the best!